Thank you everyone who has followed this blog since I started it around a year ago. With the release of my first app, Beware the Banjax, available now on the App Store, it was time to set up a dedicated website for my company Salt Pig. All of the blog posts from this site have been transferred to the new site and can be read in the archive, and this is where I’ll be posting from now on. Thanks for following the blog, and see you over at Salt Pig.
Over on the Codea Talk forum, we begun wondering whether it might be possible to do the toon shader in just a single pass. If you can halve the number … Continue reading Toon shader redux
Who’s up for a ‘toon shader? 3D graphics on a computer screen is of course an illusion of depth on a flat surface. Sometimes though, it’s fun, or useful, to … Continue reading Coding 3D Animation #5: ‘toon shaders
In the previous posts in this series, we’ve looked at getting an animated model out of Blender, and then recreating that animation in Codea by interpolating between a set of … Continue reading Coding 3D Animation #4: managing multiple actions
A comparison of different keyframe interpolation methods In this post, we’ll look at how the keyframe interpolation technique actually works in Codea. If you didn’t grab the 3D Animation Loader … Continue reading Coding 3D Animation #3: spline interpolation on the vertex shader
In this second post in the series, we’ll focus on getting our animation out of Blender and into Codea.
Fluidly animated characters are an important part of a 3D game, but getting the animated model out of your modelling software and into your code can be a challenge. A … Continue reading Coding 3D Animation #1: approaches to reproducing animation in code